![]() Early brainstorming around the release of Guns & Gears had us thinking that it would be cool to see a couple guns interact with a dungeon, which is sometimes considered the “standard unit” of an adventure. Instead of playing iconic characters again, this project will be different: we’re playing our own characters, and going extreme with the party. The list goes on, but we’ll let you check out each project as you may. With The Strange Aeons Experiment, we assembled a team of gamers who knew nothing about Lovecraft or the Elder Mythos and sent them through the Strange Aeons AP to see what would happen. We succeeded, with an entire Adventure Path played in six marathons across six months-fully documented, too. ![]() For The Giantslayer Endeavor, we tried to play the most amount of material in the shortest amount of real time ever recorded. In our previous projects for Paizo, we’ve always played iconic characters, and we’ve always put our own spin on things.
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